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Review: Brothers in Arms (Hell’s Highway)

I recently picked up the third installment of the Brothers in Arms series (Hell’s Highway), and it did not disappoint ($17.99 at Gamestop).

The Good: the one thing that separates BiA from other WW2-themed FPS’s is the gameplay. In Call of Duty (World at War) for instance, it’s pretty much you against the world.  In BiA, it’s you against the world, but you have help in squads (up to three groups as the game progresses).  Within a given level, the gamer has the ability to place these teams strategically (base of fire, MG, Assault) and it makes the play much more interesting (check image here).  I liked, too, how each level present different sets of problems (choke points, basically) and you had to figure how to move around the level using available cover.

The game looked  F-A-B-U-L-O-U-S on the PS3, and the story actually kept me interested.  Loved how you could jump over low fences and you can even see your shadow (check image here).  Heck, anyone who throws in flashbacks, a little foreshadowing, and a few surprise twists has my undying respect (says the English major in me).  Plus, you get to drive tanks and command a bazooka team.  Just make sure to protect that guy because once he’s gone, he’s gone (at least for a bit…which leads me to the bad).

The Bad: FPS’s tend to get repetitive and BiA is no different.  This is just something you learn to live with.  Also, members of the team are shot/killed, but they return at the next save point.  It’s a gamer’s resurrection, and it doesn’t foster any sense of attrition or really any careful planning in the gameplay.

“Dead, you say?  No worries.  I’ll get’em back in a minute.”

I know, too, that these games on the singleplayer side are scripted events that occur as gamers pass beyond certain points in the level, but to be cut off from hoping in a fence or busting down a door to get to your objectives is a little silly (you options on how to proceed, but not enough).  The AI was a little stagnant, too, on the novice and veteran levels.  Once the enemy is pinned, they won’t make a move.  You can just sit there, use the cover command, and pick them off one by one.  Not too exciting.  Also, the closer the better with your teams.  They can’t hit anything from a moderate range.

Overall: B+

I liked this game.  The attention to detail is keen and I’d recommend it to gamers, even with the flaws mentioned here.  Gamestop has a few and the price is right.

Review: Call of Duty: World at War

Okay.

So it took me a while to get to this, mostly because I didn’t want to play the game on a PS 2 or wii. While those systems are just fine (come on! Tiger Woods 09 with the wii motion plus is AWESOME), I wanted to experience the game in HD with a next generation system.

Enter PS3 (and my nephew who had a copy of the game sitting on the shelf).

So this version of COD felt like the others I’ve played in the series in terms of the gameplay. As you advance, so do your colleagues. Of course, the longer you wait to do things, the more they die in waves, equal to your position. This is a given in COD and I can live with it. What really shocked me about this game was the “next level” gore. Maybe “shocked” isn’t the right word. I mean it’s an FPS, right? Gore is the thing. Having just arrived to the next gen party (and coming from the wii world where even Medal of Honor Vanguard was tame looking), I guess I wasn’t ready for it. Okay, I’m good now.

PROS–
The soundtrack. OMgoodness! Instead of playing on a crappy old TV, I ran a basic set of computer speakers through the 20 inch external monitor I’m using as a display. It made all the difference. The music tracked up and down, depending on the moment, and it was all especially dramatic when playing as the Russian private. It just sounded _decent_ which is something I haven’t really thought much about as a gamer. With this game, I noticed.

The weapons. Playing as a Marine, there was no better weapon than the flamethrower, which in this game is the great equalizer. I’m no hard-core gamer, but using this made sections play pretty effortlessly, even with the difficulty level up. There was a pretty wide variety of other weapons, too, and I wasn’t stuck playing with a machine pistol all the time. Hate that.

The Stories. You play as a Marine fighting on Peleliu and Okinawa and as a Russian moving toward Berlin. As a Marine, you are PVT Miller and you have get to have Kiefer Sutherland yell at you for the balance of the game (it’s true). The landing on Peleliu is stunning, and there are other visual moments that are “knock your socks off” great, including the misplaced level as a ariel gunner. You’re not Miller. Just some gunner and it’s your job to move between guns in the ship and shoot, shoot, shoot. That was WILD. Plus, in the final level as a Russian, YOU are the one who plants the flag on the Reichstag (moments before this comes the most violent moment of the game…your buddy slashes the shit out of the last German on roof with a machete to clear your path…)

The Bad

The AI. Of course, opponents spawn and return to the same spots (usually) if you don’t advance. But hell, those banzai charges flipped me out of chair the first time I saw one. Are you kidding me? At other moments, the AI acted just as you learned it will. Stand up. Fire. Duck. Repeat. Flank a little to get the job done.

All told, the designers took this game to another level. Sure, the AI acts a certain way in COD and that’s cool. But this one was the most immersive of the series yet (I’ve yet to play Modern Warfare…I’m getting there).

3.5/5 stars

Back in the Game (thinking Call of Duty)

HOLY COW! I can’t believe it’s been a few weeks since I’ve updated this blog. In the midst of work and an amped up family schedule, I’m not surprised. That said, I have a review coming up for the video game Call of Duty: World at War. With a new generation system on hand, the gaming _experience_ is certainly heightened (and more graphic than ever). More on this later.

SGT. Rock (Issue #5 of 6)

So it’s taken me a bit longer to get back to the this series than I’d hoped (long story…) The narrative arc has reached its peak, with the 442 breaking through to the Lost Battalion. SGT Rock only has a few lines in this issue, and honestly, he’s sort of lost in the “big-ness” of the story. The German sniper is set to kill Rock just as…(the action shifts just as someone else appears in his scope). Tucci is such a tease.

But one thing caught my eye in this issue that I really liked: on two occasions, the artwork shifted from the established patterns of the series, to something less formal, raw. Background content is light, drawing all attention to the foreground.  At these two moments, critical events had just occurred, and the black ink “feel” is much more evocative.

Final comments on this series are forthcoming. All told, I’ve enjoyed reading it.

Sunday Link Dump

With school starting up on AUG 24 (and loads of prep work going on…), what better way to get back in the blog game (it’s been two weeks since my last post) than a Sunday Link Dump.  So for your viewing pleasure, please enjoy these assorted WW2 stories from around the inter-webs.

There you have it.  Enjoy…

The Best Years of Our Lives (1946)

I wanted to highlight a recent comment on this site from Bill (thanks for writing in…).

“One of the best movies about World War 11 was “The Best Years of our Lives (1946). As a Veteran who served two tours of duty in Vietnam from 1967 to 1968, and 1969 to 1970 it said it all. War is a dirty rotten business the impact and the experience of War will forever change a Human Being.”

This movie is a favorite of mine as well, as it follows the personal stories of three WWII veterans who meet while traveling home to Boone City (in a B-19, no less). One man, Homer, is a double hand amputee and is played convincing by Harold Russell. From IMBD, we learn that Russell

was training paratroopers at Camp MacKall NC on June 6, 1944 when some TNT he was using exploded in his hands. He lost both hands. After receiving hooks, and training on them, he was chosen to make an Army training film called “Diary Of A Sergeant”. William Wyler saw the film and decided to change a character in his film The Best Years of Our Lives (1946) from a spastic to a double amputee. Harold Russell played Homer Parish. For this role he received 2 Oscars, a Best Supporting and one for being an inspiration to all returning veterans.

The other two men, Al Stephenson (Fredric March) and Fred Derry (Dana Andrews) deal with other cultural shocks to the system, including integrating back into the work and relationship worlds. One memorable scene shows Homer and Fred at a soda fountain dealing with a man questioning the sacrifices of men like Homer, calling them “for nothing.” As you might guess, some “action” follows and it highlights the divide of war as an “idea” that is experienced second hand verses those who were there and understand.

If you click around in the related movies section on the youtube site, you can watch the whole thing online. The first ten minutes are here.

SGT Rock (Between Hell and a Hard Place, 2004)

Man, this one fell into my lap, as in “hey, you want this?”

“Sure,” I said.  Nice.

Between Hell and a Hard Place is a Hurtgen forest tale, and more than anything else, it’s a murder mystery. Honestly, I wasn’t expecting this.

Writer: Brian Azzarello
Art: Joe Kubert (longtime ROCK keeper)

Let’s get to it: the story was engaging enough, though it lagged in spots. But the overall pacing of the narrative kept things from bogging down. Just when things start to slow a little, “BLAM!” Azzarello picks things up.   B+

I liked how the art was as close to black and white as it could be, yet there is enough color to show the nuance in a frame. The example here shows this, especially where Rock is leading a group of prisoners back to camp. Bits of red, green, and brown rise to the surface against a largely black backdrop.   This is the work of an artist at the top of his game. No question:   A

A few reviews are here…take’m or leave’m.

http://www.ugo.com/channels/comics/features/sgtrock_hell/
http://comics.ign.com/articles/673/673176p1.html
http://jamesreasoner.blogspot.com/2009/03/sgt-rock-between-hell-and-hard-place.html
http://www.paulgravett.com/articles/079_kubert/079_kubert.htm

More WWII Poster Art, #4 (paratroopers)

So I’ve made three previous posts on the posters of World War II, and the samples I’ve chosen have come from a wide range: conservation, keeping quiet, respect the sacrifice, etc.  For this post, I wanted to focus on the paratrooper.

Careless Talk Got There First is a favorite of my comp classes when we discuss persuasion.  Most say that the image goes too far in showing what an idle comment back home might produce.  Would it really be connected in such a way, they ask?  Perhaps not, but the fear was there, and that’s all that mattered.

Back the Attack is one I seen before but only DLed recently.  It has a general message compared to other posters that push a single idea.  This one really doesn’t.  But it’s here nonetheless, and the Thompson machine gun with “gangster” front wood handle is a different look.  I’ve seen more (though I’m no expert, believe me) of the longer, rectangular handle, pictured here.

His Needs Come First is another I’ve found only recently.  The message here is put your money toward the war effort, and this is a theme that played out in hundreds posters produced during the war years.

They’ve Got the Guts is one of the more memorable posters from the war, at least to me, and even graces the cover of a recent WW2 book.  It’s dramatic (the soldiers are IN action) and is stunning in its look.  The red, gray, and green aren’t colors that you think would “pop” as they do, but they come together here in dramatic ways, especially as the eye is pulled from left to right, presumably from the wind on the field.  This is great image.

Where Are Men Are Fighting, Our Food is Fighting. This image…I wouldn’t think that red, white, and blue would work that well with this set of ideas: food and invasion, but it all does and I’m not sure why.  The message for food conversation on the home front is clear enough, but the colors, with the read as a focal point on a blue canvas, flanked by white chutes just come to together to make the image work.

Invest in Invasion – Buy War Bonds looks a little like a comic book panel compared to a few others here.  The message is clear: dramatic action is required by some; money is needed from all.

Source: http://digital.library.northwestern.edu/wwii-posters/faq.html

SGT. Rock (Issue #4 of 6)

Okay, so we are moving along with the story arc, progressing to the point of greatest tension. In my lit classes, we’re calling this the _rising action_.

Three things caught my attention in this issue:

1) the P-47s. All I can say is…NICE! I really didn’t expect to see the narrative shift to the air, with the 4.5 Thunderbolt pages. This was the highlight of the issue for me, though I wondered if formations of aircraft really fly that close together (in comics they do, of course). There are several wonderfully rendered images here, but the most interesting to me was the ground up view of one clipping its wing (see image here). “Johnny” is lost in an effort to resupply the Lost Battalion.

2) This issue also felt a little like 1970s disaster-style movies in that there were many, many people involved in the main narrative and a good deal going on. Indeed, there are the thunderbolts, the introduction of several 441st members, including a medic who is introduced as a selfless hero, who is later blown to bits (much like Skip Muck in episode 7 of Band of Brothers), the German sniper’s Horrido call (see this for an explanation), a tank attack on the Lost Battalion, and some big boy philosophy from the guys in the 441st about combat and their role in the Army as sons of a displaced people.  Tucci played the family honor card…hard.

But then, this is what I like about comics: the chance for character exposition is there and Tucci took it. Even if it came off as a little over done, he took a shot and was able to show a little about a group of guys who went through the shit together, had crazy-high combat casualty numbers, and still forged ahead. You can’t fault the writer for taking the shot (better than no shot: think of the movie Terminator Salvation where John Conner is interrogating one of his imprisoned colleagues:

“Why?”
“Because!”
“Okay. Let her go.” (Are you kidding?)

3) I’ve been waiting for an appearance of Lili Marlene, and Tucci didn’t disappoint here. At the end, we have Germans singing with American harmonica accompaniment. I saw that one coming.

In the end, there is much to like in this SGT. Rock series.  Reviews of issue 5 and 6 are forthcoming.

World War II Memorial and the American History Museum on June 6, 2009 – What a Day!

Junior Commander Set

Junior Commander Set

So I found myself in DC on the anniversary of the Normandy invasion, which was a little surprising for me.  Normally, I try to avoid any visit to the city where there might be MORE people than a run-of-the-mill  weekend day.

But what the hell, right?  Relatives are in town and DC is on the list.  So off we went.

The gallery here includes pix from the World War II Memorial.  I noticed two things:

1) I still get annoyed no matter how many times I see people soaking their feet in the main pool.  Signs say no stinky-ass feet in the pool.  Show a little respect for the effort, eh?  I did see one new thing after several visits to the memorial: in the Pacific Theater area, the park service folks (or someone else)  had several poster boards up with lots of photos and captions.  The final one included the cover of Parshall and Tully’s book Shattered Sword (pictured below and friends of our host, ww2db.com).

2) It was good to see all the veterans gathering at the memorial, many from different eras.  Sitting next to four men roughly in their 60s, I saw a Army SGT come up and give his thanks for their service.  What followed was a conversation based on shared experience, and an unexpected passing around of pictures.  A pix from this is below.  Very cool.

The newly reopened American History Museum’s World War II section is significantly expanded.  I base this on my last visit a few years back, where it seemed then I was in and out in a few minutes (I thought it was decent/okay).  Today, it felt much, much different.  Pix, artifacts, with many cool posters and exhibit areas.  The highlight for me was the full size poster section and the Junior Commander toy collection.  A full uniform, rife, and Superman comic cards?  Are you kidding me?  Awesome.  All pix below.